# Case 03: Dodge Monsters ## Purpose --- Create a game to make the player be chased by monsters. ## Materials Required --- 1 x [RETRO Arcade for Education](https://shop.elecfreaks.com/products/elecfreaks-retro-makecode-arcade-for-education?_pos=1&_psq=RETRO+Arcade+for+Education&_ss=e&_v=1.0) ![](./images/retro-case-01-01.png) ## Software --- [MicroSoft MakeCode](https://arcade.makecode.com/) ## Program --- - Set the game over if the sprite reaches onto the plants and the the sprite wins if it reaches the jewel. On the way of progressing, a monster comes out each two seconds to hit the sprite, the life score starts from 3 and it decreases by 1 if the sprite gets hit by the monster and the game is over if the score decreases to 0. ![](./images/retro-case-08-01.png) ## Program --- - Link: [https://makecode.com/_U3K4CcfxeUAR](https://makecode.com/_U3K4CcfxeUAR) - You may download it directly below:
## Downloading Program --- After programming, connect the computer with the Retro via the USB cable. - ![](./images/retro-case-01-10.png) - Choose hardware "F4". ![](./images/retro-case-01-11.png) - Click the reset button on the Retro and go to the downloading page. ![](./images/retro-case-01-13.png) - Match the devices and get connected with "Arcade (app)". ![](./images/retro-case-01-12.png) - Click downloading to compile the program into the Retro. ![](./images/retro-case-01-14.png) ## Conclusion --- - Set the background and the movement of the sprite, when it falls into the traps the game is over and it wins when arriving at the jewels. A monster comes out each two seconds to hit the sprite, the life score starts from 3 and it decreases by 1 if the sprite gets hit by the monster and the game is over if the score decreases to 0.